About
I'm passionate engineer who is always curious about things around the world. I enjoy learning and doing what I enjoy. I am ready to contribute to change and make innovations to the world!
This summer, I worked at Micron Technology, developing qualification stress and characterization flows for GDDR7. I also worked as Data Visualization Developer at Raytheon, where I built a real-time RF data collection system with Raspberry Pi 4, using Python and machine learning skills.
In my spare time, I like learning new languages, new technologies, leetcoding, making songs, and weightlifting!
Education
Master of Science in Electrical and Computer Engineering
University of Utah
Focused on machine learning, VLSI, and software development. Completed coursework in Machine Learning, Deep Learning Imaging, Data Mining, Digital Image Processing, Computer Vision, Digital VLSI Design, and Computer Architecture. Taught 'Fundamentals of Robotics and Cyberphysical Systems' class and 'Technical Writing and Communication' class.
Bachelor of Science in Computer Engineering
University of Utah
Focused on embedded systems, data management, and software development. Completed coursework in Embedded Systems Design, Robotics, Digital System Design, and Database Systems.
Experience
High Performance Memory Reliability Test Engineer
Micron Technology
Developed and optimized qualification stress and characterization flows for GDDR7 DRAM on ATE using a proprietary language. Debugged timing and logic issues encountered during flow development for JEDEC compliance. Built a Python CLI tool for retrieving wafer test logs by ID and date range. Collaborated with cross-functional engineers to diagnose and resolve signal integrity and reliability failures.
Data Visualization Developer
Raytheon
Built a Python-based data visualization platform to map RF signal strengths from distributed Raspberry Pi 4 systems.Designed a multi-threaded real-time monitoring system for GPS and data transmission. Enhanced visualization usability with configurable real-time streaming, visibility filters, and save/load states.